So for this one I wanted to jump in to a more stylised roman themed piece for the first time and apply some of the knowledge I gained over the past few months learning about Shader creation in UE4, and trim sheets through substance suite.
Everything's been created by me and learning about trim sheets by modelling pillars were the main inspiration behind working on something a little more Rome themed.
I learned a lot doing this project following the Zelda UE4 tutorial by Kem Yaralioglu and would highly recommend it to anyone looking to learn more about Environment creation in Unreal Engine 4
https://www.artstation.com/artwork/QzbdNL